> Forest of True Sight > Questions & Answers Reload this Page Armor hit probabilities
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Old Aug 30, 2007, 06:24 AM // 06:24   #1
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Default Armor hit probabilities

Quote:
Originally Posted by http://gw.gamewikis.org/wiki/Armor
Each body location has a certain probability to be struck by damage. As crafting material requirements (from the same crafter) for armors of different body locations always have a fixed ratio, folklore has it that this ratio also correspond to the relative probabilities of each body location being struck by damage.

The five body locations and their "crafting material percentages" are:

Head - 12.5% (1/8)
Chest - 37.5% (3/8)
Hands - 12.5% (1/8)
Legs - 25% (2/8)
Feet - 12.5% (1/8)
So the chance for a location to get hit is completely random? Or is the folklore fact? Maybe some tests have been done, but is there an official answer?

Sorry I've tried search and got nothing relevant.

Last edited by Perfected Shadow; Aug 30, 2007 at 06:32 AM // 06:32..
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Old Aug 30, 2007, 06:31 AM // 06:31   #2
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It is tested and have been believe by people like the holy bible. The chest is the most hit, lower torso is 2nd. Considering that, most people would add armor to chest and torso, and add radiant/survivor/etc to arm, feet and head.
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Old Aug 30, 2007, 06:35 AM // 06:35   #3
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Quote:
Originally Posted by Vermilion Okeanos
Considering that, most people would add armor to chest and torso, and add radiant/survivor/etc to arm, feet and head.
Yeah that's what I've done for a long time, then I came across that guildwiki page saying it's folklore.

But
Quote:
It is tested and have been believe by people like the holy bible.
is reassuring, thanks.
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Old Aug 30, 2007, 07:59 PM // 19:59   #4
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Just for more reassurance if you need.

http://www.guildwars.com/competitive...ameeffects.php

Though it doesn't say the percentage, it does follow the percentage in which get hit most to least.
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